Version 0.1.5
Project Arcane » Devlog
After a short hiatus, and a new pc i'm back.
This version doesn't introduce many new features.
- The basic AI enemies are for the most part still pretty dumb, but should only charge you when they see you and not magically know your location.
I still haven't made them be able to attack you yet. - A few SFX fixes and additions (the available test weapons sound different and more realistic, and the player's equipment rustles when moving).
- Added a large map, but little to do as of right now. Just some buildings that will be part of a larger medieval slum on the outer edges of the main city.
- The main character is in the process of getting textured, only missing the head and eyes. Should be finished in the next release (wip pictures attached).
- As before, some stuff i most likely forgot.
I'll await your feedback
Stay tuned!
Files
PA test build
External
Jun 05, 2024
Get Project Arcane
Download NowName your own price
Project Arcane
Tragedy begets fury - Elemental rightfulness in one hand, high velocity fate on the other.
Status | Prototype |
Author | Born Software |
Genre | Shooter, Action |
Tags | 3D, Fantasy, Female Protagonist, First-Person, Furry, Magic, Singleplayer, Unreal Engine |
Languages | English |
More posts
- Introducing the Character Creator51 days ago
- Version 0.2.1099 days ago
- Version 0.2.0Aug 17, 2024
Comments
Log in with itch.io to leave a comment.
Well, look:
(I played on the most minimal graphics settings, so I could have missed something, because, you know, a weak PC)
I really want to see what happens with game, because it's already pretty interesting. (And sorry for my bad English, if that so)
Hi!
Your English is fine, don't worry ;)
And so is your PC if you're having fun.
I'm not completely sure what you mean, I added some procedural camera tracking to her, it might be that. I'll look into it.
I'm aware of this, it only happens, after sliding but haven't figured out the cause yet.
Yeah, I literally made the map and added the typical directional light, sky light and the sky sphere, but didn't tweak any of the values. Sorry about that. I'll replace it with Ultra Dynamic Sky blueprints.
Thank you so much for your feedback, for trying it out and for your interest in my game :D